
Since the merchants are armed, an enemy merchant will be killed if it tries to set up shop next to a Dutch merchant. The two merchants can be used to scout the map, and quickly choose the best rares to plunk down next to. The early market gives the Dutch a head start to gathering wealth. Start with a market and two free merchants

You can build your second city and not have to worry about economy caps for a short while. This allows the Dutch to immediately begin construction of a dock, which is important on water maps. This may attract unwanted attention to your merchants and caravans, but it is nice that the supply can add a little extra weight to your army. This makes it a little bit harder to attack the normally vulnerable units, though it can be a bit of a pain, as the units will attack enemy units that wander nearby.

The Dutch merchants, caravans and supply wagons have a small attack value, and are slightly tougher than regular merchants, caravans and supply wagons. Armed Merchants, Caravans and Supply Wagons

Please feel free to poke holes in my ideas. I haven't seen any strategy articles yet on how to play the Dutch, so I've gone ahead and written one myself. Updated: December 2nd, 2004 Updated: January 3rd, 2005
